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NullDC revisions
r150 [Memleaks and misc patches by mathew1800. Closes Issue 477. Closes Issue 478. Thanks. =)] Mar 9, 2013
r149 [audio:nullaica doesn't play nice with the configurable high precision timer(Revert & todo: fixed global timing to 50(PAL)/60(NTSC) ~ 20/16.7ms/frame)] Feb 11, 2013
r148 [release-build-conf:Disable STL exceptions/Disable FPU exceptions/Disable vertifications/Align POD/Struct data/Disable FP generation for a speedup of 10-15%] Feb 9, 2013
r147 stable [renderer:Moved testing code to separate branch renderer:All stable optimization changes have been integrated to the stable branch renderer-naomi:Protect texture cache from unknown/unsupported formats (Fixes crashes in few games)] 2013
r146 [Revert back a mindless change in pvrlock] Feb 1, 2013
r145 [renderer:Prevent textures for being updated more than once per pass. renderer:Rm/ unused code Emitter:Some temporary cleanups/fixes as an excuse for it 'screaming' for a complete rewrite] Feb 1, 2013
r144 [+Impl/ ImgReader MDS/MDF Support] Jan 31, 2013
r143 [*Render state cache : Do not reset single pass states *Texture cache : Do not destroy textures if S0(w,h,bpp) match S1(w,h,bpp) (where S stands for state) but update them. *Do not map/unmap already mapped/unmapped codeblocks +Impl/ sequential_stream] Jan 30, 2013
r142 [+New texture cache manager w/ O(1) find() method +Impl/ render state manager +Impl/ faster sorting method for alpha/z-ordered poly renderer -Removed/Replaced (unused)code *Optimizations for streaming textures *Optimized emu main loop *Tons of fixes/opts] Jan 27, 2013
r141 [Missing return statement in ioctl code ! Fix issue 432 (thanks for reporting !)] Apr 10, 2012
r140 [chd: support for newer format chds arm: read rotates for unaligned, force alignment (fixes audio in some games)] Mar 20, 2012
r139 [pvr/threading tweaked the render timing a bit, further 2-3% speedup on 3d heavy scenes for multicores ..] Sep 13, 2011
r138 [nullAICA/audiosteam: --Improved the way audio sync works, editing some code that called to win32 way too often --moving 1 line around: +10% on speed (from 440 to 485% on my pc ..)] Sep 13, 2011
r137 [(Very) primitive d3d11 renderer: Sets up stuff, draws geometry, nothing much more ..] Sep 13, 2011
r136 [Updated SDL binary. drkMaple: -. Re enable LG LCD (VMU) support by default, again.] Aug 21, 2011